🛑 YOU ARE NOT THE MURDERER.
But you’ve been carrying the key since before you knew what it unlocked.
Additional Backstory:
The first night in town, you dreamed of walking deep underground. In the dream, you held the medallion. It burned cold. You placed it in a stone slab… and something behind the wall opened its eyes.
You woke up sweating.
And the medallion had left a faint imprint on your palm.
Then, a few days later, Reggie handed you a recording he thought was static.
But you heard your name.
Spoken in Red’s voice.
“Sarah. Keep the key warm.”
New Motivation:
Find what the medallion opens.
If it’s a vault — choose whether to open it.
If it’s a person — decide whether to protect them.
Clue You Possess:
A medallion marked with a triple-circle rune
A map Red marked with a path that leads to a stone altar no one else has acknowledged
A burned-in pattern that glows faintly under flashlight
And a riddle on the medallion’s rim:
“She who carries the seal must never knock three times.”
You haven’t told anyone that you already did.
And something… knocked back.