Nelson McTavish

April 17, 2025

By Grace Steinmetz

🛑 YOU ARE NOT THE MURDERER.

But you know who knocked last.

Additional Backstory:

You've heard knocking under the stone. You've felt the sudden cold breeze in a sealed tunnel. You've seen the names scratched into places no one’s touched in 60 years.

Red trusted you because you didn’t just believe — you remembered.

You once ran your own tour into “forbidden” parts of the mine. One of the guests left crying. One never came back.

Red, also, gave you a page from the old shift logs. On the back was a sketched chant:

“One knock for work. Two for woe.
But three means you’re not alone below.”

You’ve heard those knocks.
Three, exactly, while alone in Shaft 13.
They didn’t echo.
They replied.

You’ve been marking every “echo anomaly” since Red died.
And the knocks are getting closer together.

Storytelling Drops (Part 2)

  • Here are more interesting drops, feel free to make up your own.
  • Start explaining something normal, and then derail it into a ghost story or conspiracy.
  • Occasionally pull someone aside and whisper something cryptic only they would “understand.”

“There’s this trick we teach the kids on the ghost tour — you hold your lamp up to the wall and watch for shadows. Thing is, last year...
One of the shadows moved before the kid did.”

“They found a glove down there once. Stuck in the wall. Just one — the left one. Dated 1965.
The weird part? The wrist tag said ‘Property of R. McCrae.’ But Red lost both his gloves in 1973. I asked him about it once. He said, ‘It was returned.’”

“Back when the mine first opened, there were 14 shafts. You ever wonder why 13’s the highest number? Because Shaft 1 was sealed before it was ever charted.
They built the rest of the mine around it.
Now tell me — if they skipped one, why’s there a 13-C?”

The Minor's chant:

“I swear my light, my lungs, my life
To walk where others fear the night.
Knock once for work, twice for woe
But three knocks means it’s time to go…”

(He then stops, turns slowly, and stares at someone.)

“You heard the three knocks too, didn’t you?”

New Motivation:

Tell the story before someone else silences it.
If the mine really is waking up — you want to be the one narrating when it opens its mouth.


Clue You Possess:

  • A Shaft Log Link with “three knock” events

  • A symbol etched into the stone near your tour lantern

  • A note in Red’s handwriting:

    “The walls don’t whisper to everyone. Just the ones that listen.

You keep that note in your chest pocket.
Sometimes, it feels warm.